Work with bodies: primitives, combine, move and mirror
A body is one solid in your design. Drop in a box or a cylinder, cut one body with another, and move or mirror bodies by exact values.
Your bodies in the browser
Every step set to New makes a body: an extrude, a revolve or a primitive. Fillet numbers them Body 1, Body 2 and so on. Tap Browser at the left end of the tool strip to see them.

- Tap a row to select the body. Tap it again to let go.
- Tap the eye to hide or show the body. The Print check and exports leave hidden bodies out.
- Touch and hold a row to give the body a colour.
Colour a body
Colours tell bodies apart on screen, so you can see which one is which when they overlap.
- Touch and hold the body’s row in the browser.
- Tap a colour. Slate is the default grey.
- Control-click the body’s row in the browser.
- Choose a colour. Slate is the default grey.
The row’s icon and the body in the view take the colour. Colours stay on screen and don’t go into exported files.
Add a primitive
A primitive is a ready-made solid. You don’t need a sketch for it.
- Tap Primitive in the tool strip.
- Choose Box, Cylinder, Sphere, Cone or Torus.
- Type its sizes and its Position on the plane.
- Tap Done.


| Shape | Sizes | Where it sits |
|---|---|---|
| Box | Width, Depth, Height | Stands on the plane |
| Cylinder | Diameter, Height | Stands on the plane |
| Cone | Bottom Diameter, Top Diameter, Height | Stands on the plane. A top of 0 makes a point. |
| Sphere | Diameter | Centred on the plane |
| Torus | Major Diameter, Minor Diameter | Centred on the plane |
Plane is XY (bed), XZ (front) or YZ (side). Operation works as it does for an extrude: Cut with a cylinder makes a quick round hole in every body it passes through.
Combine bodies
Combine cuts one body with another, or joins them. The target is the body that stays. The tool is the body that cuts or joins it.
- Tap Combine.
- Under Target, choose the body to keep.
- In the view, tap the tool body. Tap it again to take it out.
- Choose Join, Cut or Intersect, then tap Done.


| Operation | Result |
|---|---|
| Join | The target and the tools become one body. |
| Cut | The tools are cut out of the target. |
| Intersect | Only the parts where they overlap are kept. |
To keep the tool as well, for a pin that also cuts its own hole, turn on Keep tool bodies.
Move and rotate bodies
Move places bodies by exact distances and angles. You type every value.
- Select the bodies to move. With nothing selected, Move takes every body.
- Tap Move, or press ⇧Shift⌘CmdM.
- Under Translate, type the X, Y and Z distances in millimetres.
- Under Rotate, pick an Axis and type an Angle, then tap Done.


Rotation comes before the move. To turn a body in place, rotate it while it sits on the origin, and move it in a second Move. Tap a body in the view to add it or take it out while Move is open.
Mirror bodies
Mirror copies bodies to the other side of a plane through the origin. Draw one half beside the origin, and Mirror makes the other.
- Select the bodies to mirror. With nothing selected, Mirror takes the newest body.
- Tap Mirror.
- Choose the Plane. YZ (side), the default, mirrors left to right.
- Tap Done.


Merge with original is on, so the copy joins the half and you get one body. Turn it off to get the copy as a body of its own.
Bodies from elsewhere
A STEP file you import arrives as a body named after the file. Fillet it, cut it, combine, move and mirror it like a body you drew. An AI agent can also add Scale and Loft steps. Tap one in the timeline to change its values.
Questions
- Why is Combine greyed out?
- It needs two bodies. Add another one, a primitive for example, and try again.
- Where did my tool body go?
- Combine uses it up. Tap the Combine step in the timeline and turn on Keep tool bodies.
- Why does my export miss a part?
- The part is probably hidden. Tap its eye in the browser to show it.
- Can I drag a body into place?
- No. Move takes typed values, so every position is exact and you can change it later in the timeline. Fields take parameters too, like
wall * 2.