Change your design with the timeline
Every sketch and feature you add is a step on the timeline at the bottom of the window. Change any step and every step after it is rebuilt to match.
Read the timeline
The timeline is a ruler. Each step is a station on it, in the order Fillet builds them, from left to right. The orange caliper marks where the model ends. The four buttons on the left move that caliper.

Each station shows the step’s icon and name. When you open a step, its number appears under it on the ruler.
Tap a station to open the step. Touch and hold a station for its menu.
Click a station to open the step. Control-click it for its menu. Hold the pointer over a station to highlight the body it made, and to see its number.
Change a step
Any step can be changed at any time. Fillet rebuilds every step after it, so a change early on carries through the whole design.
- Tap the step’s station on the timeline.
- Change it in the inspector, such as the Radius of a fillet or the Distance of an extrude.
- The model, and every step after this one, updates to show the change.
- Tap Done to keep the change, or Cancel to put the step back as it was.
Change a sketch
A sketch is a step too. Change a dimension in it, and every extrude, fillet and hole built on it follows. For example, to widen a 60 mm plate to 80 mm:
- Tap the sketch’s station, or tap the sketch under Sketches in the browser.
- Tap the rectangle.
- Set Width to
80in the inspector. - Tap Finish sketch, or press ⌘Cmd↩Return.
The plate is now 80 mm wide. Its fillets and holes are rebuilt on the wider plate.
Use parameters and expressionsName the width once and use it in any field, so one change resizes the whole part.Use the step menu
Rename, suppress or delete a step from its menu. On iPad, touch and hold the station until the menu appears. On the Mac, Control-click it.

| Command | What it does |
|---|---|
| Edit | Opens the step in the inspector, like a tap. |
| Pattern | Starts a pattern that repeats this step. It’s offered for extrudes, revolves, primitives, lofts and holes. |
| Rename… | Gives the step a name you’ll recognise later, such as “Pen hole”. You can also tap the name at the top of the inspector. |
| Suppress | Leaves the step out of the model but keeps it on the timeline, dashed and crossed out. Choose Unsuppress to bring it back. Steps that build on it can fail while it’s suppressed. |
| Roll back to here | Moves the caliper to just after this step. |
| Delete | Removes the step. Steps that used it stay, and turn red until you fix or delete them. |
Reorder steps
Drag a station along the timeline to change when its step happens. Fillet rebuilds the design in the new order.
- Touch and hold the station until it lifts.
- Drag it along the timeline. An orange line shows where it will land.
- Lift your finger.
- Click and hold the station.
- Drag it along the timeline. An orange line shows where it will land.
- Let go.
A step can’t move before a step it uses, such as an extrude before its sketch. It can’t move after a step that uses it, either. Fillet refuses the move and says why: “Plate can’t move there: it uses an earlier step”.
Roll back to an earlier step
Roll back to see the design as it was a few steps ago, or to add a step earlier in the timeline.
- Drag the orange caliper to the left. It snaps to the gaps between steps, and the model follows once it rests.
- Or use the buttons on the left: Roll back to start, Step back, Step forward and Play to end.
Steps past the caliper are hatched and left out of the model. A pill over the viewport says Showing step 2 of 5.

A new step goes in at the caliper, not at the end. The caliper moves past it, and the hatched steps are rebuilt on top of it when you play to the end.
To get back to the whole design, tap Play to end in the pill or on the timeline.
Fix a step that failed
A step fails when it can’t be built, such as a fillet whose radius is bigger than the plate is thick. Its station turns red, and a banner names it with the reason. The failed step is left out of the model. Every other step still runs, so you never lose the rest of your design.

- Tap Show in the banner, or in the 1 step failed row of the Print check. You can also tap the red station.
- Read the reason in the red card at the top of the inspector.
- Change the step until the card goes away, such as setting Radius back to
3. - Tap Done.

A station with an amber triangle still works. The triangle means one of its faces or edges was found again after a change, but Fillet wasn’t sure it found the right one. Open the step and check its picks in the viewport. Tap an edge or face to add it or drop it, then tap Done.
Undo a change
Undo and Redo are the arrows at the top right of the window. With a keyboard, press ⌘CmdZ to undo and ⇧Shift⌘CmdZ to redo.
Each change to the timeline is one undo step: an edit after Done, a rename, a reorder, a delete, and each move of the caliper.
Questions and answers
- Why do some of my steps look hatched?
- The caliper is rolled back. Hatched steps come after it and aren’t built. Tap Play to end to build them.
- Why can't I move a step?
- It would land before a step it uses, or after a step that uses it. Move the other step first, or pick a different spot.
- Why did my new step appear in the middle?
- New steps go in at the caliper. If you’d rolled back, the step lands there. Tap Play to end first to add steps at the end.
- What happens to later steps when I delete one?
- They stay. Any that used the deleted step turn red. Fix them, delete them, or undo the delete.